Apple-patent visar AR-lösning med flyttbara objekt
Apple tycks vara intresserade av att ta fram en metod för att kunna flytta runt föremål i en augmented reality-miljö på ett verklighetstroget sätt, detta med hjälp av både avancerad hårdvara och mycket komplicerade algoritmer. Det visar en patentansökan som Apple lämnat in till det amerikanska patentverket och som nu offentliggjorts.
Det ska alltså vara fråga om en metod som dels medger utplacering av virtuella objekt, men även att objektens interaktion med omgivningen simulerar verkliga förhållanden. Ansökan ska ha lämnats in redan 2015.
Augmented reality
Wikipedia (en)
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real time and in semantic context with environmental elements, such as sports scores on TV during a match.
With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Information about the environment and its objects is overlaid on the real world. This information can be virtual or real, e.g. seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space. Augmented reality brings out the components of the digital world into a person's perceived real world. One example is an AR Helmet for construction workers which displays information about the construction sites. The first functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S. Air Force's Armstrong Labs in 1992.
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