Hem
(Apple)

Det här är Apples mixed reality-headset Vision Pro

Precis som förhandsrykten gjort gällande så visade Apple upp ett mixed reality-headset i samband med öppnandet av utvecklarkonferensen WWDC på måndagskvällen. Produkten får namnet Vision Pro, och det handlar om ett headset som går att använda till allt från produktivitet till underhållning.

Headsetet får ett utseende som för tankarna till skidglasögon. Batteriet bärs på höften, och det behövs ingen annan Apple-enhet för att använda headsetet. Vision Pro kontrolleras med ögonen, händerna och rösten, och med ett vridreglage kan användaren bestämma graden av VR och AR. Det går att interagera med 3D-objekt på en rad olika sätt, och det går att projicera dem ovanpå den verkliga världen.

Headsetet visar även med hjälp av en teknologi kallad Eyesight användarens ögon på en utåtriktad display. Befinner man sig i fullt VR-läge (och därmed inte är ”tillgänglig”) så markeras det med ett speciellt sken.

Headsetet har även en 3D-kamera som kan fånga upplevelser med djupinformation.

Apple uppger att det kommer att finnas över 100 spel avsedda för hårdvaran, och att det går att använda Vision Pro med både Playstation 5- och Xbox-handkontroller.

Headsetet lär knappast bli en produkt för den stora massan. Det släpps inledningsvis enbart i USA, där det får ett pris på 3 499 dollar, eller motsvarande 38 000 kronor. Fler länder ska följa i ett senare skede.

 
Augmented reality
Wikipedia (en)
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.Augmented reality is largely synonymous with mixed reality. There is also overlap in terminology with extended reality and computer-mediated reality. The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world, not as a simple display of data, but through the integration of immersive sensations, which are perceived as natural parts of an environment. The earliest functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S. Air Force's Armstrong Laboratory in 1992. Commercial augmented reality experiences were first introduced in entertainment and gaming businesses. Subsequently, augmented reality applications have spanned commercial industries such as education, communications, medicine, and entertainment. In education, content may be accessed by scanning or viewing an image with a mobile device or by using markerless AR techniques.Augmented reality is used to enhance natural environments or situations and offers perceptually enriched experiences. With the help of advanced AR technologies (e.g. adding computer vision, incorporating AR cameras into smartphone applications, and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulated. Information about the environment and its objects is overlaid on the real world. This information can be virtual. Augmented Reality is any experience which is artificial and which adds to the already existing reality. or real, e.g. seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space. Augmented reality also has a lot of potential in the gathering and sharing of tacit knowledge. Augmentation techniques are typically performed in real-time and in semantic contexts with environmental elements. Immersive perceptual information is sometimes combined with supplemental information like scores over a live video feed of a sporting event. This combines the benefits of both augmented reality technology and heads up display technology (HUD).
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