Studie: Få gamers vill ha Scorpio eller PS4 Pro

Både Sony och Microsoft har satsat på ett nytt uppgraderings-koncept när det gäller spelkonsoler. Sony släppte en Pro-version av sin PS4 förra hösten, som bjuder på specifikationer kapabla till mer avancerade spel än originalkonsolen. Och Microsoft har sitt Project Scorpio på gång, en vidareutveckling av Xbox One enligt samma princip.
Då en uppgradering av en befintlig konsol inte lär tilltala massmarknaden i första hand, utan snarare mer engagerade spelfans, så behöver man locka den mer svårflirtade grupp konsumenter som brukar kallas gamers.
Men färska siffror från Nielsen visar att åtminstone amerikanska gamers är måttligt intresserade av de mer kraftfulla konsolerna. Bara 14 procent har ens hört talas om Project Scorpio, och inte mer än 27 procent känner till PS4 Pro, visar en omfattande studie som Nielsen genomfört. Intresset för att köpa konsolerna är ännu mindre uppmuntrande läsning för Sony och Microsoft. Där ligger siffrorna på bara 13 respektive 15 procent för Scorpio och PS4 Pro.

 
Xbox One Project Scorpio
Wikipedia (en)
Xbox One is a line of home video game consoles developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox family. It was first released in North America, parts of Europe, Australia, and Brazil in November 2013, and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system". The Xbox One line mainly competes against consoles such as Sony's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles. Moving away from its predecessor's PowerPC-based architecture, Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as well as social networking features, and the ability to record and share video clips or screenshots from gameplay, or live-stream directly to streaming services such as Beam and Twitch. Games can also be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Disc, and overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally included a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition for use in its graphical user interface (GUI) and games. Xbox One received mostly positive reception for its refined controller design, multimedia features, and voice navigation. Its quieter and cooler design was praised for making the console more reliable than its predecessor on-launch, but the console was generally criticized for running games at a technically lower graphical level than the PlayStation 4. Its original user interface was panned for being nonintuitive, although changes made to it and other aspects of the console's software post-launch received positive reception. Its Kinect received praise for its improved motion-tracking accuracy, its face recognition logins, and its voice commands. In August 2016, Microsoft released a refreshed Xbox One model known as Xbox One S; it has a streamlined design, native support for 4K video playback and upscaling, and HDR10 high-dynamic-range color. It was praised for its smaller size, its on-screen visual improvements, and its lack of an external power supply, but its regressions such as the lack of a native Kinect port were noted. A future hardware revision codenamed "Project Scorpio" is scheduled for late-2017; it will feature major hardware upgrades focused on enabling 4K gameplay and support for virtual reality hardware, and will be backward compatible with all existing Xbox One software and hardware.
 
PlayStation 4 Pro
Wikipedia (en)
PlayStation 4 (PS4) is a line of home video game consoles developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 during a press conference on February 20, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia; and February 22, 2014, in Japan. It competes with Nintendo's Wii U and Microsoft's Xbox One, as part of the eighth generation of video game consoles. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devicea ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 high-dynamic-range color and playback of 4K multimedia. Reception to the original PlayStation 4 model was positive, with critics praising Sony for acknowledging its consumers' needs, embrace of independent game development, and for not imposing restrictive digital rights management schemes that Microsoft had previously announced for Xbox One prior to its release. Critics and third-party studios also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers described the performance difference between the console and Xbox One as being "significant" and "obvious". Heightened demand also helped Sony top global console sales. By the end of 2016, more than 53 million consoles have been sold worldwide, with more than 57 million shipped. On September 7, 2016, Sony unveiled two hardware revisions of PlayStation 4; a slim build of the console, and a "Pro" version with an upgraded GPU and higher CPU clock rate to support 4K gameplay on supported titles.
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