Storbritannien trappar upp kampen mot deepfake
Storbritannien ska tillsammans med Microsoft och forskare utveckla ett system för att upptäcka och hantera deepfakes på nätet, skriver Reuters.
– Deepfakes används allt oftare som vapen av kriminella för att lura allmänheten, utnyttja kvinnor och flickor och undergräva tilliten till det vi ser och hör, säger teknikminister Liz Kendall enligt ett pressmeddelande.
Deepfakes är AI-genererade bilder eller videor som får det att framstå som att verkliga personer verkar göra eller säga sådant de aldrig har gjort. Antalet deepfakes har ökat kraftigt, från en halv miljon 2023 till åtta miljoner 2025 enligt myndighetssiffror.
bakgrund
Deepfake
Wikipedia (en)
Deepfakes (a portmanteau of 'deep learning' and 'fake') are images, videos, or audio that have been edited or generated using artificial intelligence, AI-based tools or audio-video editing software. They may depict real or fictional people and are considered a form of synthetic media, that is media that is usually created by artificial intelligence systems by combining various media elements into a new media artifact.
While the act of creating fake content is not new, deepfakes uniquely leverage machine learning and artificial intelligence techniques, including facial recognition algorithms and artificial neural networks such as variational autoencoders and generative adversarial networks (GANs). In turn, the field of image forensics has worked to develop techniques to detect manipulated images. Deepfakes have garnered widespread attention for their potential use in creating child sexual abuse material, celebrity pornographic videos, revenge porn, fake news, hoaxes, bullying, and financial fraud.
Academics have raised concerns about the potential for deepfakes to promote disinformation and hate speech, as well as interfere with elections. In response, the information technology industry and governments have proposed recommendations and methods to detect and mitigate their use. Academic research has also delved deeper into the factors driving deepfake engagement online as well as potential countermeasures to malicious application of deepfakes.
From traditional entertainment to gaming, deepfake technology has evolved to be increasingly convincing and available to the public, allowing for the disruption of the entertainment and media industries.
Omni är politiskt obundna och oberoende. Vi strävar efter att ge fler perspektiv på nyheterna. Har du frågor eller synpunkter kring vår rapportering? Kontakta redaktionen